VR Racing
Motorsport is one of the most popular spectator sports in the UK, with the British Grand Prix attended by half a million fans, and a global F1 fanbase of 827 million. Participation is on the rise too, with entry-level options such as karting more accessible than ever, and an increasing percentage of females getting into the sport.
But at anywhere near the elite levels, let alone Formula 1, getting behind the wheel is reserved only for the ultra-wealthy, and is one of the riskiest sports around. That’s where VR racing comes into its own.
Following our partnership with RaceClub, you too can experience the thrill of piloting an open wheel, single seater race car - either V12 or Electric powered - as an immersive experience in the comfort of your indoor event space… where the only thing damaged by running out of talent, is pride!
Our VR experiences are run by professional, engaging hosts, in a pop-up environment themed to your chosen sport, that plugs seamlessly into your overall even. There’s a large screen TV for spectators to follow the action on, with custom branding available for the ultimate finishing touch.
VR RACING GAME FOOTAGE
Frequently Asked Questions
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For up to 4 hours of daytime hosted gameplay, in mainland Britain (except Greater London), we typically charge £750+VAT, including all the above items. Additional concurrent headsets (for multiplayer or parallel activities) are charged at £600+VAT per extra setup (including headsets, and additional TVs / hosts to be agreed).
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Travel to your event location (mainland Britain, outside Greater London)
Setup, taking around 1 hour
Up to 4 hours of gameplay, supervised by a professional, engaging host
VR headsets (1 in use at a time - multiple concurrently at extra cost)
Accessories to support performance, comfort and hygiene
The best VR game of its sporting theme, all officially licensed for your event setting
Large TV on stand for spectators to follow the action
Leaderboard, updated by us throughout the event
Variety of gameplay formats, depending on game(s) selected
Large 2.4m x 2.4m banner backdrop
Safety barriers
Specialist public liability insurance
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For comfort and safety, we recommend a minimum of 2m x 2m of floorspace. Standard height ceilings (c2.5m / 8’) are fine for most sports, even golf. For tennis, we recommend 3m if possible. For more than one headset being used concurrently, we’ll of course need more a bit more space, depending on the game / format.
Otherwise, VR works best in a well lit room, avoiding bright direct sunlight if possible, and not too warm.
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Absolutely! Our standard backdrop is 2.4m x 2.4m and can be customised to any design you wish - just supply us with a high resolution, square image, and we’ll do the rest! We charge £200+VAT for printing, and the banner (fits frame with top and bottom pole) is yours to keep after the event.
We can also offer custom floor mats, stretch tablecloths, and polo shirts for our hosts to wear - enquire for more details.
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We have a range of gameplay formats to suit a variety of audiences. For busy events, we suggest a timed lap format, taking around 3 minutes per player. Need to entertain more than 20 people an hour? Just add a second or third setup, and double or triple the throughput to 40-60 per hour.
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Are you in mainland Britain? If so, yes! We’ve covered many events, from the depths of Scotland to the Kent coast, and are happy to travel to wherever your event is located. In Ireland, mainland Europe or further afield? Please enquire, and if we can make it work, we’d love to see your part of the world.
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Historically, this was common. However, in addition to technological advancements (i.e. lower latency). we’ve taken several steps to minimise if not irradicate the risk of this occurring. These include providing a tactile floor surface, specifying games with teleport and ‘snap turn’ options, and running short game formats. Please contact us to discuss any remaining concerns. We’ve yet to have a single complaint of motion sickness at any events.
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Yes absolutely. Unreal Events provides a widescreen TV for each headset in use, so that spectators are engaged in the experience. We can also often utilise screens that are in-situ, in addition or instead of our TVs. The process of sharing the VR images in near real-time can be complex. We have six methods to do so, including carrying a mobile router as contingency for Wi-Fi issues.
For more extensive FAQs, see link in header