VR ARCHERY
Archery is one of the world’s oldest skills, yet 60,000 years on is growing in popularity, with over 750 archery clubs in the UK, as well as the many taking part at activity centres and holiday parks across the country. It presents a somewhat unique challenge, of combining power with precision, factoring in air resistance, distance and any wind to have any chance of hitting the bullseye.
But what if you want the competitive challenge of a sport like archery, indoors, as a fun activity within an exhibition, trade show or company event? VR Archery offers the perfect solution!
We’ve partnered with Archery Pro, a game renowned for mimicking the exact physics and nuances of real-life, Olympic-style archery, and offering a range of single or multiplayer challenges.
In our experiences, players use special premium archery accessories, in an archery-themed environment, including a 2.5m square backdrop and professional, engaging hosts. Spectators are able to follow the action via a large TV nearby.
VR ARCHERY GAME FOOTAGE
Frequently Asked Questions
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For up to 4 hours of daytime hosted gameplay, in mainland Britain (except Greater London), we typically charge £750+VAT, including all the above items. Additional concurrent headsets (for multiplayer or parallel activities) are charged at £600+VAT per extra setup (including headsets, and additional TVs / hosts to be agreed).
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Travel to your event location (mainland Britain, outside Greater London)
Setup, taking around 1 hour
Up to 4 hours of gameplay, supervised by a professional, engaging host
VR headsets (1 in use at a time - multiple concurrently at extra cost)
Premium specialist 1 metre tall VR archery bow, made of carbon fibre and fibreglass, with 15lb of draw weight
Accessories to support performance, comfort and hygiene
The best available VR game of its sporting theme, all officially licensed for your event setting
Large TV on stand for spectators to follow the action
Leaderboard, updated by us throughout the event
Variety of gameplay formats, depending on game(s) selected
Large 2.4m x 2.4m banner backdrop
Safety barriers
Specialist public liability insurance
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For comfort and safety, we recommend a minimum of 2m x 2m of floorspace. Standard height ceilings (c2.5m / 8’) are fine for most sports, even golf. For tennis, we recommend 3m if possible. For more than one headset being used concurrently, we’ll of course need more a bit more space, depending on the game / format.
Otherwise, VR works best in a well lit room, avoiding bright direct sunlight if possible, and not too warm.
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Absolutely! Our standard backdrop is 2.4m x 2.4m and can be customised to any design you wish - just supply us with a high resolution, square image, and we’ll do the rest! We charge £200+VAT for printing, and the banner (fits frame with top and bottom pole) is yours to keep after the event.
We can also offer custom floor mats, stretch tablecloths, and polo shirts for our hosts to wear - enquire for more details.
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We have a range of gameplay formats to suit a variety of audiences. For busy events, we suggest a three arrow challenge, taking around 2 minutes per player. Need to entertain more than 30 people an hour? Just add a second or third setup, and double or triple the throughput to 60-90 per hour.
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Are you in mainland Britain? If so, yes! We’ve covered many events, from the depths of Scotland to the Kent coast, and are happy to travel to wherever your event is located. In Ireland, mainland Europe or further afield? Please enquire, and if we can make it work, we’d love to see your part of the world.
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Historically, this was common. However, in addition to technological advancements (i.e. lower latency). we’ve taken several steps to minimise if not irradicate the risk of this occurring. These include providing a tactile floor surface, specifying games with teleport and ‘snap turn’ options, and running short game formats. Please contact us to discuss any remaining concerns. We’ve yet to have a single complaint of motion sickness at any events.
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Yes absolutely. Unreal Events provides a widescreen TV for each headset in use, so that spectators are engaged in the experience. We can also often utilise screens that are in-situ, in addition or instead of our TVs. The process of sharing the VR images in near real-time can be complex. We have six methods to do so, including carrying a mobile router as contingency for Wi-Fi issues.
For more extensive FAQs, see link in header