VR Fishing

Virtual Fishing for Events

Angling is claimed to be one of the UK’s most popular participation sports, with DEFRA reporting at least 2.3m regular freshwater fans, and another 800,000+ angling at sea. It’s a sport that has broad appeal, being more accessible than aerobic sports, with 18% having a disability, 26% of new participants being female, and 52% recognised as in the C2DE social economic group.

The skill of fishing lies in the ability to understand the behaviours of different species of fish, water conditions, weather, various equipment, bait and the appropriate strategy and techniques given the many ever-changing variables. In it’s purest form, patience is critical, as well as access to suitable facilities and - to have the best chance of success - a boot full of expensive equipment.

But what if you could catch a marlin in Marlow, a triggerfish in Tring, or a halibut in Halifax?!

Unreal is proud to have partnered with Real VR Fishing to bring the most incredible virtual fishing experience indoors, and to your event! Choose from an array of stunning locations, compete in multiplayer mode or an an individual challenge, and enjoy the excitement of reeling in a rare specimen. All of this, from our pop-up activity within your exhibition booth, corporate event, fishing club or staff party.

Players cast using a rod attachment, in a fishing-themed environment, including a 2.5m square backdrop, with spectators following the headset action via a widescreen TV.

We’re thrilled to see Real VR Fishing introduced through Unreal Events. Showcasing the experience in a live event setting allows players to truly feel the depth of immersion and realism we’ve always aimed to deliver, and we’re excited for participants to connect with that authentic, on-the-water sensation in a new way.
— Dustin Jang, Business Team Manager

VR FISHING GAME FOOTAGE

Frequently Asked Questions

  • For up to 4 hours of daytime hosted gameplay, in mainland Britain (except Greater London), we typically charge £750+VAT, including all the above items. Additional concurrent headsets (for multiplayer or parallel activities) are charged at £600+VAT per extra setup (including headsets, and additional TVs / hosts to be agreed).

    • Travel to your event location (mainland Britain, outside Greater London)

    • Setup, taking around 1 hour

    • Up to 4 hours of gameplay, supervised by a professional, engaging host

    • VR headsets (1 in use at a time - multiple concurrently at extra cost)

    • Specialist VR fishing rod accessory

    • Accessories to support performance, comfort and hygiene

    • The best available VR game of its sporting theme, all officially licensed for your event setting

    • Large TV on stand for spectators to follow the action

    • Leaderboard, updated by us throughout the event

    • Variety of gameplay formats

    • Large 2.4m x 2.4m banner backdrop

    • Safety barriers

    • Specialist public liability insurance

  • For comfort and safety, we recommend a minimum of 2m x 2m of floorspace. Standard height ceilings (c2.5m / 8’) are fine for most sports, even golf. For tennis, we recommend 3m if possible. For more than one headset being used concurrently, we’ll of course need more a bit more space, depending on the game / format.

    Otherwise, VR works best in a well lit room, avoiding bright direct sunlight if possible, and not too warm.

  • Absolutely! Our standard backdrop is 2.4m x 2.4m and can be customised to any design you wish - just supply us with a high resolution, square image, and we’ll do the rest! We charge £200+VAT for printing, and the banner (fits frame with top and bottom pole) is yours to keep after the event.

    We can also offer custom floor mats, stretch tablecloths, and polo shirts for our hosts to wear - enquire for more details.

  • We have a range of gameplay formats to suit a variety of audiences. For busy events, we suggest a time trial challenge, taking around 5 minutes per player. Need to entertain more than 12 people an hour? Just add a second or third setup, and double or triple the throughput to 24-36 per hour. Not enough? Consider another VR sporting option.

  • Are you in mainland Britain? If so, yes! We’ve covered many events, from the depths of Scotland to the Kent coast, and are happy to travel to wherever your event is located. In Ireland, mainland Europe or further afield? Please enquire, and if we can make it work, we’d love to see your part of the world.

  • Historically, this was common. However, in addition to technological advancements (i.e. lower latency). we’ve taken several steps to minimise if not irradicate the risk of this occurring. These include providing a tactile floor surface, specifying games with teleport and ‘snap turn’ options, and running short game formats. Please contact us to discuss any remaining concerns. We’ve yet to have a single complaint of motion sickness at any events.

  • Yes absolutely. Unreal Events provides a widescreen TV for each headset in use, so that spectators are engaged in the experience. We can also often utilise screens that are in-situ, in addition or instead of our TVs. The process of sharing the VR images in near real-time can be complex. We have six methods to do so, including carrying a mobile router as contingency for Wi-Fi issues.

For more extensive FAQs, see link in header

Let’s Make Your Event… Unreal!