VR Sailing

Virtual Sailing for Events

An estimated 4 million people in the UK take part in boating activity every year, with dinghy sailing and yacht cruising among the most popular options. To sail successfully, demands a high level of expertise; understanding weather, navigation and boat mechanics; making constant adjustments and strategic decisions.

But whilst sailing the open seas might be the eutopia, the challenges are plentiful. Be it access to facilities, the associated costs, the reliance on suitable weather or the inherent risks.

However, our VR Sailing experience - in partnership with leading sailing game MarineVerse Sailing Club - brings the thrill of competitive sailing to you, as part of your exhibition stand, company wellbeing day or sailing club event.

Participants compete by piloting a virtual yacht through a series of gates, against the clock, in a themed pop-up environment complete with 2.5m square backdrop, and a large screen TV for spectators to follow the action!

Unreal Events nailed what makes VR sailing work at events: it’s instantly approachable, genuinely skill-based, and looks great on the big screen. We’re excited to partner with a team that can deliver MarineVerse as a polished, hosted experience anywhere in the UK.
— Greg Dziemidowicz, Director & Lead Developer

VR SAILING GAME FOOTAGE

Frequently Asked Questions

  • For up to 4 hours of daytime hosted gameplay, in mainland Britain (except Greater London), we typically charge £750+VAT, including all the above items. Additional concurrent headsets (for multiplayer or parallel activities) are charged at £600+VAT per extra setup (including headsets, and additional TVs / hosts to be agreed).

    • Travel to your event location (mainland Britain, outside Greater London)

    • Setup, taking around 1 hour

    • Up to 4 hours of gameplay, supervised by a professional, engaging host

    • VR headsets (1 in use at a time - multiple concurrently at extra cost)

    • Accessories to support performance, comfort and hygiene

    • The best available VR game of its sporting theme, all officially licensed for your event setting

    • Large TV on stand for spectators to follow the action

    • Leaderboard, updated by us throughout the event

    • Variety of gameplay formats

    • Large 2.4m x 2.4m banner backdrop

    • Safety barriers

    • Specialist public liability insurance

  • For comfort and safety, we recommend a minimum of 2m x 2m of floorspace. Standard height ceilings (c2.5m / 8’) are fine for most sports, even golf. For tennis, we recommend 3m if possible. For more than one headset being used concurrently, we’ll of course need more a bit more space, depending on the game / format.

    Otherwise, VR works best in a well lit room, avoiding bright direct sunlight if possible, and not too warm.

  • Absolutely! Our standard backdrop is 2.4m x 2.4m and can be customised to any design you wish - just supply us with a high resolution, square image, and we’ll do the rest! We charge £200+VAT for printing, and the banner (fits frame with top and bottom pole) is yours to keep after the event.

    We can also offer custom floor mats, stretch tablecloths, and polo shirts for our hosts to wear - enquire for more details.

  • We have a range of gameplay formats to suit a variety of audiences. For busy events, we suggest a time trial race, taking around 4 minutes per player. Need to entertain more than 15 people an hour? Just add a second or third setup, and double or triple the throughput to 30-45 per hour.

  • Are you in mainland Britain? If so, yes! We’ve covered many events, from the depths of Scotland to the Kent coast, and are happy to travel to wherever your event is located. In Ireland, mainland Europe or further afield? Please enquire, and if we can make it work, we’d love to see your part of the world.

  • Historically, this was common. However, in addition to technological advancements (i.e. lower latency). we’ve taken several steps to minimise if not irradicate the risk of this occurring. These include providing a tactile floor surface, specifying games with teleport and ‘snap turn’ options, and running short game formats. Please contact us to discuss any remaining concerns. We’ve yet to have a single complaint of motion sickness at any events.

  • Yes absolutely. Unreal Events provides a widescreen TV for each headset in use, so that spectators are engaged in the experience. We can also often utilise screens that are in-situ, in addition or instead of our TVs. The process of sharing the VR images in near real-time can be complex. We have six methods to do so, including carrying a mobile router as contingency for Wi-Fi issues.

For more extensive FAQs, see link in header

Let’s Make Your Event… Unreal!