VR GOLF
Golf is the 3rd most popular participation sport in the UK, with over 5 million players (7% of the population). The fastest growing sectors are formats away from the golf course, with 80% of younger golfers now engaging with the sport through driving ranges, simulators and VR games. For keen golfers, there’s nothing quite like being out on the course in the British countryside.
But that’s fine when the weather’s nice, and there’s 4-5 hours to spare. By bringing golf indoors, we can escape the elements, and enjoy fun formats as part of a wider event. What’s more, with virtual golf, we can play bucket list courses previously only dreamed of. Simulators have traditionally been the go-to for indoor golf… but they need plenty of space, lots of equipment, and are pretty noisy. That’s where VR comes into its own… less space, equipment, noise, and a more immersive and inclusive experience.
Unreal is thrilled to have partnered with GOLF+ in 2025 (initially through sister brand Tee Shot Golf), the official VR partner of the PGA Tour, with almost 2 million players taking on an ever-expanding collection of iconic courses. These include St Andrews, Pebble Beach, TPC Sawgrass, Bethpage Black and many more. Difficulty levels can be set from novice to pro… serious golfers can even pour over shot data and swing analysis. Not convinced it’s realistic? Check out our blog post on the topic, and see how Team Europe used GOLF+ to prepare for Ryder Cup glory.
With Unreal experiences, players swing special weighted clubs, either as a small group or as a solo challenge like Nearest the Pin, in a golf-themed environment, including a 2.5m square golf backdrop and host(s) in golf uniforms. Spectators can watch every shot live, on a large TV screen!
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